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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#115586 - 01/05/08 10:03 PM Re: Suggestions for VV3 [Re: Izzy2k2]
Kadgii Kailali Offline
Consigliere

Registered: 10/03/07
Posts: 290
Loc: Tokyo~ lol
Originally Posted By: Izzy2k2
Originally Posted By: ire
And why do the healers become so lazy once they become adept?

I think thats because in VV1, doctors were obsessed with the medical cactus and would eat, rest, do laundry with, etc to the cactus \:\)


i had pictures of my doctors doing that in one of these forums!
_________________________
MERRY CHRISTMAS EVERYONE!
betcha' didnt see _that_ one comin' did ya?
kad~

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#115603 - 01/06/08 12:58 AM Re: Suggestions for VV3 [Re: Kadgii Kailali]
Kelin Offline
Newbie

Registered: 05/02/07
Posts: 1
I don't know if this is posted, but I've not seen it either... most everyone's complaints are about when women have kids... well here's my suggestion. Why not have the females carry the babies on their backs and still work! Indians did it, other countries do it... why can't the villagers?

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#115613 - 01/06/08 01:48 AM Re: Suggestions for VV3 [Re: Jaruna]
TheJudge Offline
Newbie

Registered: 01/05/08
Posts: 2
VV3 Suggestions: My grandson & I loved these challenges! 1)It would be cool if the VV3 found a cave, waterfall, or an opening linking them with VV1 & 2 islanders & move from place to place. These could be 2 puzzels to be solved. 2)Loved the flexibility of VV2 & know that VV3 will be better. 3)Nursing mothers should be good for more than sitting around for 2 years. Come on, MOST mothers do all the work even when caring for baby! 4)PLEASE make the primitave clothes more affordable - 5,000 points for a limited supply of rags? 5)Population should be unlimited once all puzzels are mastered. 6)Villagers don't actually 'live' in the hut's anyway. Let some build (& maybe break down) camps & tents when needed, or, when housing runs out. Once all building is complete, it's hard to get new Master Builders. This way they always hav something to build. 7)It's hard to get Master Healers & Parents without repeatedly placing them on their 'mark.' Most healers tend to wander around doing nothing. Hope you can be creative here! 8)Add new food sources to EXISTING in VV2 like bananas, berries, grapevines, fruit trees, rabbits-chickens/stew, and eggs. 9)Actually USE the hospital, sewing hut; maybe an open air 'store' to buy & trade. 10)Villagers can make pottery & clothing to sell/trade. 11)Kids should be trained to find things on their own even though they don't earn skills until 14. Men could also teach boys to fish & hunt. Ladies could work with girls. 12)It was good to 'call'kids out of the way in VV1. Let there be real school time with teachers (hey, that's another skill!) so those little rascals are out of the way for a while.-Maybe they even need bedtime! I would also ask that spirituality be put to use, but realize many players aren't spiritual-too bad! Maybe this could be optional. Thanks for the ear. I can't wait for VV3!!!

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#115639 - 01/06/08 04:43 AM Re: Suggestions for VV3 [Re: Jaruna]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
How about having relationships, 3-9 year olds could make friends and adults could too. Maybe it could clue to who the breed with. I would like to see more cooperation between father and mother. They could take turns caring for the baby and start a family. Each family could have their own hut. Maybe villagers could spend time with eachother, in case you haven't noticed, you dont see any connection between adults unless they are:
a) telling a joke/listening to a joke
b) telling or listening to a story
c) embracing
Make it like real life in those days, they have hearts. They aren't robots... well, maybe partly, but anyway.
Pets might be nice.

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#115646 - 01/06/08 05:09 AM Re: Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
I think moods or emotions are a good idea. After a child has found a collectible they could be happy. Or when a villager failed at learning a skill they could be upset.
I think personality or stats would be good too, instead of likes and dislikes (if you have not seen it, the likes and dislikes is a total waste of space seeing some villagers don't have any).
You could have:
Love to Learn ?/5 How much villagers like learning new things
Competitiveness ?/5 If a villager competes, excersizing or other
Consistency ?/5 How much a villager does their skill
Attitude ?/5 How much they socially interact(joke,story)
Playfulness ?/5 If they like teaching children, or swimming

or something completely different.

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#115647 - 01/06/08 05:21 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Kadgii Kailali]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
what if they accidentally meet civilised people who are destroying the island (eg, chopping down trees, and pollution), and the puzzles are linked to this. So they have to solve different things to get the people away from the island.

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#115654 - 01/06/08 07:21 AM Re: Suggestions for VV3 [Re: Jaruna]
felinementality Offline
Newbie

Registered: 08/25/06
Posts: 22
Loc: MI
the teenagers could learn to build a raft. or carve a log to a totem like a merit for a good job or deed

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#115658 - 01/06/08 08:34 AM Re: Suggestions for VV3 [Re: felinementality]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
I have a few suggestions of my own (shocking isn't it?)

There has always been an uproar over the nursing mothers just sitting about. It is well established that they cannot work, and well they shouldn't, because it adds a level of difficulty to the game and makes you consider your strategy early on. What if the nursing mothers at least responded to the children already born, though? The children all gather to dance, to play tag, what if when those games popped up, the nursing mothers just moseyed on over there to keep an eye on them? Or perhaps the children could gather around the nursing mother for story time?

What I have in mind is as such - at a certain tech level, the builders are able to cut down a mighty tree, and then hew it into boards. The boards are then used to build a fishing pier into a previously inaccessible area. After cutting the tree into boards, they discover that there is a trail behind the tree, and that they can capture and domesticate wild animals, but before they do so, they must use the leftover boards to build a pen (which must be kept up and cared for).

I like it when one event or occurrence leads into another one, instead of having them all separate.

Also, a lot of people are clamoring for a mini game... I was thinking that perhaps there could be a sort of mosaic game, where you either take objects you have discovered on the island, or that are just standard, and arrange them into patters, like a mosaic. Then, you could take a screenshot, like in PT. I was then hoping that that screenshot could actually be integrated into the game itself, turned into a mosaic on a wall they discovered, or the floor of the gathering area. It would be fun, creative, and add another level of interactivity to the game.
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#115747 - 01/07/08 01:37 AM Re: Suggestions for VV3 [Re: Marty]
dt33n14 Offline
Newbie

Registered: 01/06/08
Posts: 1
I think in the women shouldnt have such manly jobs. Maybe they could be nurses, teachers, and/or work at a daycare for the little energetic children can find something productive or more fun to do.

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#115765 - 01/07/08 08:08 AM Re: Suggestions for VV3 [Re: dt33n14]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
I don't want my women relegated to second class jobs. I like that they can do everything the men can (plus some hehe).
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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