Hi

This is my first post, I'm sorry if I'm repeating ideas already covered. To me, it would be great if the achievement levels could be restructured, particularly the food. You start with an easily accessible food that runs out, then purchase the ability to get another limited supply food, but then it's a long haul to be able to get an unlimited food supply. What about a step inbetween the last two where the villagers learn to preserve food? The builders build additional food storage?

I understand that it's part of the game you have to spot the mushroom then find a kid and sometimes those mushrooms may be the difference between starving and making it to the next harvest, but what if, after you've gained the second food level, children could be "taught" to find mushrooms, maybe the lesson doesn't kick in until they're 12 or so and you only get half credit in food points.

Buildings falling apart, even collapsing would keep the villager builders better employed, as would the vines and brambles growing back or at least having to be maintained.

I did see someone's suggestion about community points which I think a great idea, sewing / mending / cooking / laundry / cleaning / maintaining that pesky fire.

If a concept like the sewing hut is employed in VV3, I would prefer it to be something that actually serves a purpose within the game. I've enjoyed changing clothes after the puzzles were completed, but while playing there was no way I was going to commit 5000 points to changing clothing.

I think another idea might be that the final cultural level purchase leaves you with things to do with your tribe after the game. I have 95 very bored villagers. Perhaps some special bell or drum that you beat that would trigger some recreational activity. Relay races, races, swimming competitions, dances, feasts... These recreational activities could gobble up food points and cause enough destruction that would need to be repaired / cleaned up.

And lastly, have you ever considered add-on modules? Instead of starting the game over with each new version, what if you could buy "adventures" for the tribe you already have.