Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and HelpLast Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
VV3 Suggestions: My grandson & I loved these challenges! 1)It would be cool if the VV3 found a cave, waterfall, or an opening linking them with VV1 & 2 islanders & move from place to place. These could be 2 puzzels to be solved. 2)Loved the flexibility of VV2 & know that VV3 will be better. 3)Nursing mothers should be good for more than sitting around for 2 years. Come on, MOST mothers do all the work even when caring for baby! 4)PLEASE make the primitave clothes more affordable - 5,000 points for a limited supply of rags? 5)Population should be unlimited once all puzzels are mastered. 6)Villagers don't actually 'live' in the hut's anyway. Let some build (& maybe break down) camps & tents when needed, or, when housing runs out. Once all building is complete, it's hard to get new Master Builders. This way they always hav something to build. 7)It's hard to get Master Healers & Parents without repeatedly placing them on their 'mark.' Most healers tend to wander around doing nothing. Hope you can be creative here! 8)Add new food sources to EXISTING in VV2 like bananas, berries, grapevines, fruit trees, rabbits-chickens/stew, and eggs. 9)Actually USE the hospital, sewing hut; maybe an open air 'store' to buy & trade. 10)Villagers can make pottery & clothing to sell/trade. 11)Kids should be trained to find things on their own even though they don't earn skills until 14. Men could also teach boys to fish & hunt. Ladies could work with girls. 12)It was good to 'call'kids out of the way in VV1. Let there be real school time with teachers (hey, that's another skill!) so those little rascals are out of the way for a while.-Maybe they even need bedtime! I would also ask that spirituality be put to use, but realize many players aren't spiritual-too bad! Maybe this could be optional. Thanks for the ear. I can't wait for VV3!!!