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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#114884 - 12/29/07 01:56 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Becca123]
Jazzo Offline
Master Magician

Registered: 11/04/06
Posts: 2137
Loc: jazzothegreat.com
Children can gain healing skill

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#114912 - 12/29/07 07:16 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Jazzo]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
Originally Posted By: Jazzo
Children can gain healing skill


and theres a secret stew for building!
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LDW Hall of Hatched Eggs!

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#114918 - 12/29/07 08:40 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Robert1220]
Lizau Offline
Newbie

Registered: 09/11/07
Posts: 24
Loc: Australia
I totally agree with you Becca123, what I also want to see is the actual Island a little bigger, I mean when you have around 90+ villagers running around that Island looks pretty small and packed up..something has to be done also about the kids running around all over the place and getting in everyone's way especially when you are trying to pick-up the dead, get the parents to be more responsible for there kids. Another thing that might be a good change is that Food Box!..there must be a better way of storing all that fresh fish and veggie, maybe inside a specially build hut, away from direct sunlight...I don't know maybe somebody has a better idea...it's a wonder they arn't all food poisoned and sick more often. (I'm not expecting them to have a fridge).... \:\)

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#115003 - 12/30/07 12:13 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Lizau]
Joine The Great Offline
Fan Fiction Enthusiast

Registered: 11/11/07
Posts: 941
Loc: Florida
This is oraginaly By Colourmehappy. But still i thought it was FUNNY! Firstly the stews have to come back! Now the thing.. Make a stew ehere the guys chase the girls trying to kiss them XD
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#115023 - 12/30/07 04:15 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Joine The Great]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
i hope they have invention tech \:\)
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LDW Hall of Hatched Eggs!

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#115084 - 12/30/07 08:04 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Robert1220]
wyby Offline
Trainee

Registered: 09/03/07
Posts: 32
i think you must choice the places were to build the houses

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#115103 - 12/31/07 12:59 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: wyby]
Whimsey Offline
Expert

Registered: 08/25/07
Posts: 141
Loc: New Hampshire, USA
Don't know if someone already mentioned this, if so, sorry. I play Plant Tycoon, love it, and the people in the shop are the village people with new clothes, hairstyles etc., and the most adorable gestures! I sure hope those are going into VV3.
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#115111 - 12/31/07 03:15 AM Re: Suggestions for VV3 [Re: Jaruna]
vv3gamer Offline
Newbie

Registered: 12/31/07
Posts: 1
Loc: Pennsylvania
I was thinking that once someone becomes a master that there would be other levels of things that can happen, such as planting corn to grow or a potato patch, pumpkins wheat or even a rice field. A master farmer could fish for squid, lobster, mussels, shark even.Perhaps make use of the coconut shells for bowls or pots or other tools.A master builder should be able to utilize the wood from the wood pile and make other things like a wheelbarrow to carry or move things in.I have a lot more but I don't have room for all of it.

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#115122 - 12/31/07 12:14 PM Re: Suggestions for VV3 [Re: PeaceFrog777]
jolandet Offline
Trainee

Registered: 11/18/07
Posts: 33
Maybe someone already mentioned this: it is difficult to remember the names of the villagers, because they sound the same, caused by the way the words are built (Lala, Momo, Tipa, Paipu, Pupa etc.): /consonant-vowel-(/)consonant//-open vowel.
If you change fi the number of syllables, the name gets more rythme and is more easy to remember.

I like the idea of keeping some animals, preferably animals you dont have to slaughter, fi chickens for eggs, cows and goats for milk and maybe some pets.

I also like the idea of having more communication and social interaction, like a few villagers going swimmer together or playing some game, children having contacts/activities with parents and brothers and sisters.

As already mentioned by others, builders should be better rewarded for their heavy duties.

I support the idea of giving the hospital more functions. The doctor should have more tasks in the hospital. Also, the hospital should be a place for recovering for the sick AND the weakened. I noticed that several villagers "weakened". I learned from the log that those villagers weakened because they had accidents during research or cutting the vines). By eating a stew, they got stronger again (I think the doctor should have a task here (dragging the doctor onto a weakened person does not result in healing). Maybe the hospital could be located near the pond, so the sick or weakened person can recover in the hospital, helped by taking baths in the mystical water and by herbs supplied by the doctor.

I think the maximum population of 90 people is too crowded. I never want a population of over 40-50 villagers.

For the rest: I am among the players who don't want too many changes. I like the general feel of the game.

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#115137 - 12/31/07 04:15 PM Re: Suggestions for VV3 [Re: jolandet]
Whimsey Offline
Expert

Registered: 08/25/07
Posts: 141
Loc: New Hampshire, USA
Also, anything to help train builders. They just don't want to keep repairing those 2 huts, & its a real struggle to get them to Village Elder.
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