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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#114727 - 12/27/07 06:08 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: cattales]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Shalom:

While it is a fantasy game (I have been reminder of that from time to time) many of your fellow 'guiding hands' share your feelings.


when I chose "parenting" I expected rather that they would contribute to the education and up-bringing of the youngsters. Instead of "going indoors" they should be "teaching children." When I want them to produce more babies, I prefer to use the pick-em-up method to choose a specific mate rather than send them out en masse all to the same poor young female, as so often happens. (Ya know, they have names for girls like that -- not nice ones either.)

Quite true. Again, in the real word, this would be known as "Baby Mama Drama." Jamie Lynn Spears comes to mind.


Edited by MochaJew (12/27/07 06:09 AM)
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Life is hard. So put on your big girl panties and deal with it.

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#114731 - 12/27/07 07:04 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: MochaJew]
julie58 Offline
Newbie

Registered: 04/15/07
Posts: 11
I would like to see the villagers able to work faster as they gain skills. This is similar to "Escape from Paradise", which by the way is much inferior to this game. But it does have one good feature, as a villager gains experience in a skill, they do it faster. Although VV2 does allow the master scientists to get more research points, the farmers and builders should earn higher points for higher levels also. The Adept level should get more points than a Trainee as well. With farming, for example, perhaps a Trainee's fish should be worth 12 points in food value, an Adept's fish should be worth 18 points, and a Master Farmer's fish should be worth 24 points. Or, they could just walk faster to the food bin.

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#114739 - 12/27/07 09:17 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: julie58]
Lizau Offline
Newbie

Registered: 09/11/07
Posts: 24
Loc: Australia
Just getting back to the topic from ROCKMOWER regarding new puzzle Levels for VV1 and VV2, I think It would be wonderful to have extras added to these games something similar to what PlayFirst has done with Diner Dash Hometown Hero, you can puchase for a small fee extra restaurants when u have finished the one's that originally came with the game, I know just like Rockmower I wouldn't mind payee a small fee for new levels added to my VV favorites...something to think about!

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#114740 - 12/27/07 09:32 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Lizau]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
ok how 'bout cutscenes and minigames?? xD xD
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#114765 - 12/27/07 02:32 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Robert1220]
Jonesy Offline
Trainee

Registered: 04/02/07
Posts: 25
I love the idea of purchasing new puzzle levels to add to existing the VV1 and/or VV2. I also like the idea of the amount of points a villager earns is based on the skill level they are at.

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#114840 - 12/28/07 09:16 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Jazzo]
funnyface Offline
Trainee

Registered: 09/16/07
Posts: 32
Loc: USA
I like the ideas about new puzzles and tech point/food levels, the huts going from stick to stone, etc. I think those are wonderful Ideas.
Personally, I would like to see new clothes cost a lot less, since you or me, cannot afford them when we are trying to get the tech levels for upgrades, so it isn't until after everything is done that we can afford them.
I love the VV games. The reason I love them is because they are not too difficult to do. I like the simpleness of them. If they become to technical or upgraded too much, they will become like all the other games that are out there, and that might even raise the cost of the game. I like the idea of trading with other islands,other tribes too.
I liked V1, but I could shut down and come back later and not have missed anything. Kids were born without my help, villagers worked where they were supposed to, and went on the the next whenever they were done. No challenge to that game. V2 I love because I can sit there and help get the tech points up, I can grab a villager who doesn't want to work and put him back, I can decide who sleeps with who, etc. More interaction without becoming too technical or overwhelming. I actually pause V2 until I can come back to it. I didn't with V1. I play V2 over and over again. I don't play V1. I played it twice and then dropped it.

Just my two cents.
And anyone who has problems with hygiene needs to get a life. This is virtual reality people, no germs unless they are programmed in.

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#114858 - 12/28/07 10:25 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Jonesy]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: Jonesy
I love the idea of purchasing new puzzle levels to add to existing the VV1 and/or VV2. I also like the idea of the amount of points a villager earns is based on the skill level they are at.


Great idea 8\)
_________________________
Life is hard. So put on your big girl panties and deal with it.

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#114879 - 12/29/07 12:51 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: MochaJew]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
I think weather should be involved and maybe some sort of way to tell what time of day it is. A tropical island cant have daylight all year round, maybe evening could be included.

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#114881 - 12/29/07 01:16 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
Totally agree with puzzle levels, and maybe they could also make the map a bit bigger. I also think the amount of time the parents spend looking after the babies is too much. Maybe they could do multiple things at a time, or as they become more experienced parents, they could take a less time.
Definately need more puzzles from my point of view, once you've done the 16, the game is basically finished. Oh and the tech is so expensive, maybe make it cheaper but break it up, say 5 levels each and 7000 tech points per level.
Dunno if it would be too hard but I saw some people talking about name dna, for example ginger + tommy = (boy) tonger, (girl) ginny...
I think that is a great idea. The only thing I didn't like about the dna is that I didn't get the chance to breed a blonde so I was stuck with black haired villagers for the rest of VV2.
Maybe could try a different ground, instead of sand it could be inland and have stone, rocks, grass and trees. Maybe you could make it completely different and have a volcano. Like the one that they fled from in VV1..?
Different food sources would be good, cacao beans, animals apart from fish, maybe they could own a mill and bake bread. Eggs, milk and cotton could be produced by animals.
How about going jungle and having dangerous snakes or spiders. A skill could be animal taming. Can children have a completely different set of skills altogether before they are 15.
Instead of building, farming, breeding and researching (which they have no use for) they could have Exploring, Storytelling, Dancing, Healing and Swimming. Just a thought...? What about having transportation.
I don't mean like a monster truck or something crazy.
How about a raft or a row boat. Maybe even a pony or some wierd animal from Isola that is ridable.
What if you could zoom in and out so it is easier to find people. I don't mean map view, unless you could pick up people from there.
Maybe make the people wet when they come out of the water its just scary.
Anyway, sorry about all the negative comparasin but we can make this game BETTER!

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#114882 - 12/29/07 01:19 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
Instead of building, farming, breeding and researching (which they have no use for) they could have Exploring, Storytelling, Dancing, Healing and Swimming. Just a thought...?

When i said that i meant the children have those skills, NOT the parents.

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