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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#115555 - 01/05/08 04:58 AM Re: Suggestions for VV3 [Re: Becca123]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
Maybe zooming in and out of the screen or seeing collecables in map view

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#115556 - 01/05/08 05:05 AM Re: Suggestions for VV3 [Re: Jaruna]
Becca123 Offline
Guru

Registered: 12/28/07
Posts: 709
Loc: In a happy place =D
How do they get to VV3 in the first place, maybe they were swimming out in the ocean when a wave came and swept them out, when they got back to shore they were in a new, very strange part of the island.

Maybe one day as a villager was admiring the gongs casing, she saw light behind it. She and her baby ventured down a passageway and came out in a cave leading to vv3 map.

They could clmb up the waterfall and follow the stream.

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#115559 - 01/05/08 10:33 AM Re: Suggestions for VV3 [Re: Becca123]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
Originally Posted By: Becca123
Maybe zooming in and out of the screen or seeing collecables in map view


You can see collectibles in map view if you have level 3 exploration.
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#115563 - 01/05/08 03:09 PM Re: Suggestions for VV3 [Re: Robert1220]
Joine The Great Offline
Fan Fiction Enthusiast

Registered: 11/11/07
Posts: 941
Loc: Florida
Maybe they could have wild cats and dogs as pets \:\)
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#115565 - 01/05/08 04:27 PM Re: Suggestions for VV3 [Re: ]
Rockmower Moderator Offline
Master Poet

Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
I would like to see the progress bar divided into differant sections. This would make it easier to see how close a villager is to becoming adept/master full master etc. It's frustrating to have to guess how close a builder is to becoming a master etc.

Actually, I'd really like to see a mod come out that would do this for VV1 & VV2 also.

I also like think that nursing mothers should gain skill in parenting for washing and changing the baby etc.

finally, I liked the idea about being able to see collectibles in the map view


Edited by Rockmower (01/05/08 04:29 PM)
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#115571 - 01/05/08 05:21 PM Re: Suggestions for VV3 [Re: ]
Krystal Offline
Fan Fiction Enthusiast

Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
Originally Posted By: EliasAcorn
Maybe they could have wild cats and dogs as pets \:\)
Oooh, I like that!! It would be so cool to see villagers with pet leopards and wild dogs! LOL
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#115575 - 01/05/08 06:44 PM Re: Suggestions for VV3 [Re: Krystal]
ire Offline
Newbie

Registered: 11/13/06
Posts: 10
I would like to see in VV 3 the laundry thing done away with as it does not accomplish a thing for any but take away from time spent training, and make it harder to keep everyone (if your village is large) on track. And why do the healers become so lazy once they become adept? don't have the time to baby sit there every step when so many others are starting training on new skills and such. I made the mistake on one game of taking the children and making a pot of nasty stew, then a few villagers to eat and let child heal almost to master stage before they were 6 years old thinking this might, help but not so, they are even lazier, even the ones that were put to other skills first tryiing to get the totems, and all I had were a bunch of 14 and 15 year olds heading for the pond or doing laundry every time I turned around. Not fun..lol..won't do that again. In VV 3 would like to see a real primitive type tribe with hunting to go with the fishing, more primitive style clothing after all this is a primitive tribe landing on an uninhabited island where ever do they get the cloth for such fancy clothes?

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#115576 - 01/05/08 07:30 PM Re: Suggestions for VV3 [Re: ire]
Izzy2k2 Offline
Consigliere

Registered: 12/05/06
Posts: 208
Loc: Oklahoma
Originally Posted By: ire
And why do the healers become so lazy once they become adept?

I think thats because in VV1, doctors were obsessed with the medical cactus and would eat, rest, do laundry with, etc to the cactus \:\)
Originally Posted By: ire
In VV 3 would like to see a real primitive type tribe with hunting to go with the fishing, more primitive style clothing after all this is a primitive tribe landing on an uninhabited island where ever do they get the cloth for such fancy clothes?

I agree. But of course, I think some people can't help but get a bit fashionable when making little villagers ;\) .

I guess everything I'd like to see have already been suggested, like using arrow keys to scroll through your villagers, more skill-building resources, a dedicated place for learning where villagers actually learn, and a private place for the mothers to nurse, not necessarily a nursery they go in and out of.
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#115583 - 01/05/08 08:59 PM Re: Suggestions for VV3 [Re: Izzy2k2]
Sk8ter Boy Offline
Newbie

Registered: 10/13/07
Posts: 3
Loc: snuggled in warm blankets
i cant wate till vitural villagers 3!!!!!!!!!!!!!!!!!!!!!

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#115584 - 01/05/08 09:06 PM Re: Suggestions for VV3 [Re: Sk8ter Boy]
Rockmower Moderator Offline
Master Poet

Registered: 12/16/07
Posts: 1200
Loc: The Beautiful Ozarks
Here's yet another suggestion (hey if nothing else all these postings will get me to the next stage - lol).

I think once a villager has mastered one skill, they should automatically become adept in any other skill they attempt. This would greatly speed (I hope) the process of mastering multiple skills.

It's kind of like when you're in college, once you get a masters degree in one subject, you don't have to go back and redo all the prerequisites if you want to take on a new major, you just jump right into it.
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