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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#81422 - 07/31/07 11:43 AM Re: Suggestions for VV3 [Re: Keza132]
cleeby Offline
Adviser

Registered: 06/04/06
Posts: 52
Loc: ee-zoh-lah!
For the record - and these have already been mentioned but I'd like to add weight to their arguements - I'd like to see:

- Most importantly - and a health and safety issue - be able to use keyboard arrow keys to move around the playing area rather than having to use the mouse to pick and drag the screen. I am a laptop user with carpel tunnel syndrome and playing this game makes me so sore that I have to stop playing. the numbered keys are great but they do miss out sections so you still have to use the mouse.
- In the details section lines on the skill bars so you know how much further they need to go to progress to adapt and then master. Also have the arrow keys closer to the tick boxes.
- Larger play area (no not for kids - for me!)
- Separate section for kids where they mostly play, as when they gather to start playing tag then they get muddled up with the adults building stuff
- Would love something like the school drum from VV1 as its a great way to gather the kids (so you can find one) and grab one to shove at the collectable you just found before it disappears
- Weather would be great
- How do you know when it is night or day? Can it go a bit dark and everyone slow down at night or maybe just ignore night but have a counter of some kind to say how many hours of that day left? Would be helpful with tasks such as the gong that only works once a day - at the mo I have no clue as to how long to wait until it can be used again
- Not too fussed about a family tree as when they are a kid you can add a surname yourself to keep track of parentage
- PLEASE keep the stew and collectibles ideas as they are fab. I found myself time travelling on VV1 (norty I know - baaad cleeby) but haven't even thought about it for VV2. I play it like a game rather than a pop in and see, so like to keep my interest maintained. brilliant ideas!
- Kids to automatically find mushrooms / duplicated collections once you have shown them a couple of times, a bit like adults learning.
- The 'Detail' button to be with the other game play buttons, so you can click down them one at a time to check up on progress of different aspects of the game. Drives me mad being somewhere else, I keep having to look for it or missing it out completely if I'm in a bit of a hurry!
- Having said that have the 'Menu' button separate to the other buttons as it's not related specifically to actions of the tribe, does that make sense?
- Master teacher is a great idea and so is going to school, we had to why shouldn't they?
- More events pleeeeeeeeeeeease!
- What about crime? They are all too sweet and sociable, how about mixing it up a little and having them commit crimes? Nothing too bad obviously but just norty things kids get up to and an adult gains in parenting when they discipline them.
- Different skin tones would be great too.
- I like the idea of nursing mums to be able to do light duties like sewing when there is a sewing hut or teaching or telling stories or basic first aid

Well that's all I can think of for now.
xx
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#81424 - 07/31/07 11:51 AM Re: Suggestions for VV3 [Re: cleeby]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
Quote:
be able to use keyboard arrow keys to move around the playing area rather than having to use the mouse to pick and drag the screen.

That is already there in VV2. Not the arrow keys, though, the number keys.
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#81447 - 07/31/07 02:42 PM Re: Suggestions for VV3 [Re: arnie]
cleeby Offline
Adviser

Registered: 06/04/06
Posts: 52
Loc: ee-zoh-lah!
True, but as I said "the numbered keys are great but they do miss out sections so you still have to use the mouse"
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#81466 - 07/31/07 06:01 PM Re: Suggestions for VV3 [Re: Jaruna]
MissVlovesu Offline
Newbie

Registered: 10/21/06
Posts: 7
Loc: Somewhere, nowhere, anywhere
I think it would be neat to go IN buildings. Some minigames would also be nice. I agree to the daycare idea, but I also think that there should be more abilities. And it would be cool if they could get married. My little sister and I love playing, and she would number her villagers depending on who they got 'married' to. If they got married, they could argue, cuddle, hang out, and argue. \:\)
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#81583 - 08/01/07 12:48 AM Suggestions for VV3 [Re: Marty]
miniflowers Offline
Expert

Registered: 08/03/06
Posts: 122
Loc: Wyoming's wide open spaces
Please - let's have the builders build a latrine, please, please?!? I am so sick of seeing the kids squatting on the ground, then walking where they went. Let's be nicer to our villagers than that!

And - why don't the adults ever hear nature calling?

And last, but not least - I agree 100% with the nursing moms debate. I know no "real" nursing moms who got to sit on a beach for 2 years, catching a tan but rotting their brains and not advancing in skill levels. As it stands, without even any new occupations, they could at least research or heal or advance in skills - I went to college AND worked when I was pregnant!

Keep up the good work! And do it fast lol!
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#81862 - 08/02/07 06:05 AM Re: Suggestions for VV3 [Re: Jaruna]
daress Offline
Newbie

Registered: 07/28/07
Posts: 1
I also love VV1 and VV2. My only suggestion, other than the ones already suggested, would be more island events. Those popups that can change things and circumstances for my littles. The only other thing would be to have secondary puzzles that would kick in after you finished all of the first ones. Even if I had to buy them and install them myself it would definitly be worth it to keep interest up and make me want to play the game longer. P.S. I never had any trouble making elders out of my females.

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#81936 - 08/02/07 04:25 PM Re: Suggestions for VV3 [Re: daress]
Spirit Catcher Offline
Trainee

Registered: 03/08/07
Posts: 29
Im not sure what purpose the 'doing laundry' serves other than to get out of harvesting the crops while the tribe starves, especially given that they never change clothes until you physcially drag their lil butts to the sewing hut and do it for them. Its a rather annoying activity when you desperately trying to keep food in the food bin. Hopefully that one will be lost in the next game.
Kids are natural gatherers of 'treasures'. Worms, bugs, shiny things..anything that attracts their interest. So it would make sense that the kids automatically pick up whatever they come across. This could be a good thing, or it could be a bad thing, depending on the 'treasure'. Perhaps some things they find could be cursed with consequences. Perhaps some could be a huge benefit to the tribe, or the child who found it. It could be something that advances the childs skills so when he/she is old enough to work they are already on the way to mastering a hunting skill?
If the builders were able to build small boats/rafts the farmers could venture farther out into the ocean to get bigger/more valuable fish. Again there could be cursed fish with consequences or Special fish with extra benefits. This would keep the builders able to get that master status.
If there was once another tribe on this island, there should be left overs from them. ie, arrow heads, masks, some type of tool that could be researched and remade by our villagers. These items could be valuable to the tribe, or cursed.
I love the weather idea, crops, buildings being damaged or destroyed. Love the idea that villagers need to work harder to store more food or reinforce huts for the 'rainy season'..and having to stay inside during a storm.
Definitely needs to be a school hut for the kids. But they should gain even a lil bit of skill points for each lesson they are taught; teachers teach how to dance, something about food, ect.
Builders should have to cut down the trees to build, not have an endless supply. This too would add to their skill points.
Hunting could be a seperate skill, or an extention of the farmer (food gatherer)
Elders should make the decisions on if a hunting/fishing party should leave the safety of the village. Various outcomes of the expedition can take place. They return with benefits to the tribe, lose a/some of the party, hence your village is now down in population. They might find a lost villager so your village gains in population. They might return with loads of food...or none. (random game chances of any of above happening)
Cursed items could make the one who found it or the entire village minor to majorly sick, giving the doctor chance to raise his/her skill faster. A master doctor (shawman) could require special plants or sea creatures to cure someone. This would require a hunting/fishing party to go on a search, perhaps to the previous side of the island to collect those berries or magic fruit that VV2 doesnt have.
If someone from that side of the island, shows up an event could ask, does this villager learn about fire and return to his/her own side of the island, or does he/she stay and become part of your village. If they just want to learn and go back, our teacher gains major skill points. If they stay, but have none or very little skills, perhaps they have to attend xx many classes with the children first?
With new food to add to the food bin, (ie new fish, or hunting spoils, eggs or birds) the stews could be changed up with more consequences, good or bad.
As the builders skills increase, so should the quality of buildings/boats/rafts they create. A beginner builder would build something that would not withstand a storm, each level of skill builds something that takes a less amount of damage from each storm. A master's creations could be virtually indestructable. Perhaps a beginner builder can only build rafts and only with his skill increasing can he then work to building actual small boats.
Perhaps a beginner hunter can only use a club (tree limb) to hunt with, with increased skill, he is able to use whatever weapon the *researchers/builders are skilled to create?
*This would hinge back to whatever items may have been found to reseach from past tribes and be reconstructed for the existing tribe.
Tropical islands should have weather, hot sun, rainy season, tropical storms, hurricanes. Just PLEASE...NO snow! In all their laundry trips, I cant recall a single parka or mittens in the pile. Besides, Im from Canada, we get more than enough snow without dealing with it in a game too!
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#82027 - 08/02/07 11:47 PM Re: Suggestions for VV3 [Re: Spirit Catcher]
scallerbar Offline
Newbie

Registered: 08/02/07
Posts: 14
Yes nursing mother's should be able to do things, even if it just research. Another thing I would like to see is that they could build boats, to fish and to visit other island and maybe even to migrate there, More things to collect and things to do while your building the hut etc. I live in the tropics and I can tell you that after a cyclone there is plenty of cleanup and repair work to do, so the weather changes would be a definate plus.
Another thing I agree with is that a marker to better tell where you ar in gaining the skill levels.It was just so hard to tell once they became adepth, how far along you are before you became a master etc. I also agree that
And Yes more new food to add to the food bin, (ie new fish, or hunting spoils, eggs or birds)
I loved VV2 more than the first one as we had more to do. LOL my whole family had their own village and we all can't wait for VV3. And I liked to know who where the parents to who.

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#82107 - 08/03/07 04:19 PM Re: Suggestions for VV3 [Re: Jaruna]
ginger123 Offline
Trainee

Registered: 07/22/07
Posts: 24
Loc: calif
would be nice too if the childern could pick up the first new item and then be taken to them later for tech points. but then what would be the fun in sweating over that last elusive pebble. lol

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#82233 - 08/04/07 08:37 AM Re: Suggestions for VV3 [Re: ginger123]
shindy77 Offline
Newbie

Registered: 07/17/07
Posts: 7
Loc: Connecticut
Reading through everyone's suggestions, there are some I am very excited about and would like to add my support for.

1.) A greater variety of food would be fantastic. I already said I would like to see different kinds of "sea" food, like lobsters, different colored fish, jellyfish, etc that are worth different amounts of food points. I like the idea of catching birds or scavenging for eggs. The coconut trees were great in VV2, but why don't they ever regrow (like the berry bush in VV1)? Or maybe a stew concoction that takes away appetite so that the villagers don't starve early in the game when food accumulates slowly.

2.) I really, really, really hope the game makers will triple the amount of island events that pop up, because they add spice to the game. However I have noticed that often, in VV2, no matter which of the options you choose, nothing interesting results (e.g., the love letter). It is so disappointing to see that, and I hope that changes.

3.) Please do away with the laundry washing. It's such a time waster and doesn't make any difference - that is, nothing is accomplished by the villagers doing laundry.

4.) I do not think that kids should be made to automatically collect mushrooms and collectibles. I like the "thrill of the hunt" that you get when an item all of a sudden pops up and you have to scramble to find a kid to pick it up.

5.) Please please please make the area of play larger. More places to explore - an offshore island, perhaps, that requires building a boat first to get to.

6.) The MOST important improvement that could be made to the VV series is to extend the longevity of the game. When you play as avidly as many of us do, there is a huge letdown once you've solved all the puzzles. I understand it may not be possible to have more than 16 puzzles, but please focus on ways to keep the mystery, challenge, and excitement of the game going once these are solved. I really like the others' suggestions of secondary games that can be played, to keep it entertaining. Perhaps these might include baseball or treasure hunts, etc.

7.) Increase the diversity of things you can do with "tech points" once all the levels have been purchased. The sewing hut was a good start. How about the ability to purchase rare collectibles, special foods, jewelry, or entertainment items. If the game makers do end up introducing pets to the game (which I hope they do!) you could also make pet-related items for "sale" to be purchased with tech points.

I keep holding my breath for VV3 to come out!! Can't wait!!


Edited by shindy77 (08/04/07 08:38 AM)

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