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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#66374 - 03/19/07 03:50 AM Re: Suggestions for VV3 [Re: Sha Nu Nu]
lil_villager Offline
Consigliere

Registered: 01/21/07
Posts: 156
Loc: Hawaii
your post inspired me Sha Nu Nu!

there should be some disabled vilagers, they could stay in the hospital, the mothers can drop the babies off at a daycare center, and the Healers and could take care of both of them! or at least make Healers and builders do more things because there are very little things for them to do, because i only need Healers if someone gets sick, and i don't need builders once everything's built.

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#66428 - 03/19/07 11:35 AM Re: Suggestions for VV3 [Re: Jaruna]
damianlothian Offline
Newbie

Registered: 03/06/07
Posts: 1
i think you shouldnt have to click on a villager to see who it is, just running the hand over the top of villagers would be easier to see who they are thanks love the game

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#66537 - 03/20/07 12:43 AM Re: Suggestions for VV3 [Re: Sha Nu Nu]
PurrfectPeach Offline
Adviser

Registered: 03/11/07
Posts: 82
Loc: USA
Suggestions for Gravestones & Totem Poles:

1. It would be really cool if a small picture of the villager involved came up when you clicked on stones and/or poles.

2. It would be nice if we could change the *names* on gravestones & totem poles. I sometimes temporarily change villagers' names so I know what they're supposed to be doing, but would like their "real" name on the stone/pole.

3. Totally nitpicky, but when the gravestones are clicked on, the
cursor appears; maybe it could disappear when you hit "enter" and reappear when the text is clicked, like the villagers' names.
_________________________
"The sun does not forget a village just because it is small." - African Proverb

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#66544 - 03/20/07 01:16 AM Re: Suggestions for VV3 [Re: Jaruna]
Kovee Offline
Trainee

Registered: 03/06/07
Posts: 40
Chickens? Then would they eat our food or eat worms..lol I could just see it know have the kids dig for worms for the chickens..lol

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#66729 - 03/21/07 03:56 AM Re: Suggestions for VV3 [Re: Topper]
Bobbie Offline
Newbie

Registered: 03/21/07
Posts: 2
First of all I love this game, like the first version, but there's always space to suggestions and improovements, like the ones that were already made in VV2.

I agree with most of the ideas displayed here, like the weather change, the ability to build some sanitary facility to use the toilet - its really estrange that the adults don't go to the bathroom - and to bath (and his also means some aditional building to gather more points to our builders), and about fathers being involved in childcare.

There also some good ideas about healing points to master the doctor skill, since in this version is to hard. I like the one about doctors doing research at the hospital to gain doctor skills, like the researchers do at the research table. I also believe that could give some healing skill points for the ones that cook some healing recipes.

Regarding the builders, they seems to take longer to gather skill points and after we build all the facilities available becomes very dificult to get masters, since fixing huts is really nothing. So we could be able to use techs points to buy the ability to build different facilities, like the bathroom, a chicken coop, school, a place for the children play, and so on - like many ideas also presented before.

Hope to see some of the ideas of this forum on the next game!

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#66732 - 03/21/07 04:10 AM Re: Suggestions for VV3 [Re: Bobbie]
Bobbie Offline
Newbie

Registered: 03/21/07
Posts: 2
I'm back because I forgot to mention an idea for the tech points - we could use them to buy fruit tree seeds to plant in some parts of the island to have different food sources and also to develop new kind of tools to build, to plant, to hunt, etc.

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#66868 - 03/22/07 02:44 AM Re: Suggestions for VV3 [Re: lilystribe519]
GreenCactus Offline
Newbie

Registered: 03/08/07
Posts: 20
Loc: Coventry, England
Kids could def' pick mushrooms on their own once they reach a certain age (say 10), but I don't think they should be able to pick the collectables up by themselves.

If a 'nursing' mother can do nothing else for the first two years how come the baby eats from the food pile the same as the other villagers?

Nursing mothers could def' 'babysit' the other kids, make stews ect.

Markers on the skills bar would also be helpful and maybe the kids ages could be 13.1 - 13.11 so you could tell how close they are to being able to work.

PLEASE PLEASE PLEASE take the laundry out of VV3, I always seem to have about 12 villagers doing laundry every time I check back in!!

Love the idea of night/day and seasons.

Would be great if the kids that take lessons would gain skills, even if it only allowed them to become trainees.
_________________________
I lay there last night gazing up and the stars and I began to wonder................ Wheres my roof?

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#66895 - 03/22/07 07:22 AM Re: Suggestions for VV3 [Re: GreenCactus]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
I think Doctor is useless I mean all they do is eat and heal, So they should able to restore little bit of the sick villager's Health at same time as they cure the illness, maybe by 1 point when that doctor is trainee, 2 healths more (3 health restored in total) when that doctor is Adept and at last 5 health when that doctor is master.Yeah the hosptal and herb mastery can effect amount of healths restored.

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#66896 - 03/22/07 07:25 AM Re: Suggestions for VV3 [Re: Nemyar]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
They should make more village game for the kiddie I mean they don't want to play tag all of time,they should able to play water fight.It would be fun to see them all enjoying the pond at same time.


Edited by Nemyar (03/22/07 07:27 AM)

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#66979 - 03/22/07 10:01 PM Re: Suggestions for VV3 [Re: Nemyar]
ImOCD Offline
Newbie

Registered: 03/18/07
Posts: 9
Hi all,
Besides having great graphics, one of the things I enjoyed about VV-TLC is that the collections made it more interactive than the previous version. So, with that in mind, I nominate the trading hut which I think was previously suggested:
1. Build canoes
2. Have visitors! Spot a ship. Are they plundering pirates? friendly traders? or just a fed ex guy with a volleyball?
3. Send those bad pirates to a snake infested Exile Island a la Survivor Fiji (sample Event or use the canoes).
4. Intermix - friendly trader could fall for a native village girl. He could stay or she could go with him. (sample Event - population/knowledge gain or loss)
5. Have a village blacksmith that can make a ball and chain so we can anchor down those wandering slackers! (just kidding)

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