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#111265 - 11/24/0709:01 PMRe: Suggestions for VV3
[Re: sparklefairy]
RuthieJo
Expert
Registered: 11/15/07
Posts: 119
Loc: Texas, USA
I agree on the parenting skills, I've never been able to get a mother to master much of any thing. Several of them are always with child again, as soon as the last one turns two.
I've never even been able to get a male to master out parenting skills. -----------------------
We need more buildings, my last tribe I was down to repairing huts and it would literally take me hours to get one worker to become a builder trainee. Even with uncovering the ancient ruins, I only had one become a Master Builder and finally an Esteemed Elder.
I like the idea of bathrooms and how about outdoor shower stalls. Docks and small boats or even rafts are a good idea too. Anything to further the building skills faster.
Research and Farming are mastered pretty quick.
I also think we need to have the collectibles come a bit faster.
It would also be nice if the kids could collect things on their own, I lose too much, because I don't find them, or when I do find them, they disappear before I can get a kid over to them.
I agree with MochaJew, older children should be able to baby sit, but not the 14 year old, who can work, but the 13 year old. Also if these children baby sit, it should give them some of the parenting skills early.
I don't agree with the bars over the heads for what a person does, but how about when you click on them, you get ALL of their skills, not just the one they're working on at present. This was we would know which ones need to have more skills to advance them to EE.
We don't need snow, we're on a tropical island, but we could use some rain once in a while, to make the crops grow faster. Their time from planting to harvesting, is much too long, at least in the beginning, the tribes need the food faster to begin with.
I agree with animals and chickens. Children need milk, so they need a few cows.
Before I retired my last tribe and started a new one today, I had thirty children under the age of 10 running around. My EE was the father to most of them, but he never became a Master in Parenting. I was lucky, to have a lot of men able to carry on the work when the mothers were nursing for two years. Because I had 25 mothers out of commission at one time. (This all happened over night believe me).
We have a school, why can't the children go into it and get out of the way.
I know one thing, when I started over, I have one female adult (the one who came down the waterfall) and one 6 year old girl and a total of 5 males. That means, I can't start breeding until this 6 year old turns 18, other wish I won't have enough workers. I think we should be able to start with six kids, three boys and three girls, and one of the girls should be at least 17, so she can start being a mother as soon as the hut is built.
I also like the idea of more natural disasters, but ones that do not kill people.
In my last tribe, I had to go in and change names a lot. I'd wind up with two or three people with the same name at the same time. That was real confusing. Then too, I didn't want anyone to have the same name as my orginal bunch. I just kept most of the names as they were, changing the last letter to an "i", "u" or "e". Now I keep a list of each person, what they're training for, and will add what they master, that way I can see who can become EE. Last time I had six totems, and lots of people almost mastering their third skill, which was always building. With all the building finished, all left to do, was repair huts, which doesn't bring up the building skill very fast. It took a long time, several of my hours to get one or two people to trainee builders, just repairing the huts.
VV2 has coconuts for food, why not add some bananas and other tropical fruit. Even on "Suvivor" they have tropic fruit and nuts.
I agree with the hunting, people need more than just fish for protein.
How about having an area that can be opened up, about halfway into the game, and maybe be a big field where family huts could be built. And then another place, open up for the hunting. Both of these could be puzzles.
Let the children have a monkey or two for pets and maybe a parrot or two.
I think there should be more skills to master, that way, when we get to EE faster. I don't see how people on the leader board have 50 totems.
We could also have more tech things to get, but not be as expensive.