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#9752 - 05/14/05 06:04 PM
Re: ok lets pool all our ideas for games
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#9753 - 05/14/05 10:23 PM
Re: ok lets pool all our ideas for games
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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good idea
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#9755 - 05/18/05 10:00 AM
Re: ok lets pool all our ideas for games
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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cool idea
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#9756 - 05/22/05 10:07 AM
Re: ok lets pool all our ideas for games
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Adviser
Registered: 05/07/05
Posts: 90
Loc: Florida, USA
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I like the general concept of VS, where we get a chance to live by different "rules" than we encounter in everyday life. Perhaps a simulation build around some ancient civilization - or maybe even colonial America or medieval Europe if you wanted something more recent. Maybe a story about an island where a man who can write worlds into existence has imprisioned his two evils sons.... Oops, that one's already taken!
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#9757 - 06/02/05 08:45 PM
Re: ok lets pool all our ideas for games
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Adviser
Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
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I liked this idea a lot! I love any and all sim games and this sounds like a fun idea to me! Hope Arthur is reading this! Quote:
Maybe a mini pet-business tycoon where u get to raise many pets, all the pets u can think of (except wild animals)! Then u sell them, get money and try to buy a dream house! Yep, that's it, puzzle is to get the nicest dream house ever! U get as much money as u can then keep upgrading ur house and at the end of the time limit, see who has the nicest dream house! After the competiton, u still get to play ur game but u can breed any kind of unusal mixed breed animal and compare ur house with other players!(also still can do upgrading, then u can enter the competiton again!)
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#9758 - 06/08/05 11:45 AM
Re: ok lets pool all our ideas for games
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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that should be easy to make for pc but i dont have a pocket/palm game maker so..
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#9759 - 06/08/05 07:48 PM
Re: ok lets pool all our ideas for games
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Adviser
Registered: 05/29/05
Posts: 91
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Why not breed the plants for the fish tanks instead of buying them. Then breed tghe fish to sell so the villagers can upgrade the huts to better houses. We could have a Master Fish Breeder and Master Planter
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#9760 - 06/08/05 08:30 PM
Re: ok lets pool all our ideas for games
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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so all the games combined together sorta?
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#9761 - 07/28/05 11:23 PM
Re: ok lets pool all our ideas for games
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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thats also cool good ideas everyone
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#9762 - 08/06/05 12:56 PM
Re: ok lets pool all our ideas for games
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Newbie
Registered: 08/06/05
Posts: 23
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Village Sim is actually similar in appearance to an idea I had for a game, Sim God. It's essentially a planetary ant farm for a god. Civilizations would start out as simple villages and progress from Stone Age to Space Age. Here's the thing, though: the game progresses even if you do nothing. You've got a world in a bottle. So civilizations will grow and fail, wars will occur. If you end up with multiple nuclear powers, you could even see WWIII and everyone gets blasted back to the Stone Age again.
So, where does the God part come in? You get to play the role of a diety trying to influence events. Black and White promised to be that sort of game but it was [censored]. If you want to be a vengeful diety, you can just break stuff and watch the people scurry around like ants. If you want to play seriously, then you start from scratch with simple villagers. You gain believers through your acts and their worship gives you more power. The Laws you lay down will influence the way your believers develop and behave. The two broad playstyles I'm imagining are good and evil. Good doesn't expand through conquest but through cultural dissemination and assimilation. Your believers may be conquered but in time the conquerers become converts. Evil tromps over everyone.
It sounds like an impossibly complex idea but so does Civilization the game when you stop and think about it. That one first game out on what, 286's with EGA graphics? Our Palms already beat that! Ha!
One of the big appeals to this idea, I think, would be just watching things develop. I figure you could have a series of zooming views that would let you survey the planet with the lowest zoom level depicting your followers, about the same scale as Village Sim. Here you can see them carrying out your Laws. The backgrounds of the cities would change according to the technology level and level of good to evil of your religion. The biggest bear in the project would probably be creating all the graphics to account for the different ways the religions could go. Also, a question would be "how dark do you want the game to get?" You can handle warfare and conquest in a cartoony fashion but the nastier evil religions could have human sacrifice and the like. You could zoom in to village view and see love and peace or you could see witch burnings. Then again, that's your opportunity to perform a direct and personal miracle. Smite the witchfinder with boils and maybe they'll get the idea that you aren't happy.
The game controls I'm thinking of for this would take a clue from Village Sim, complex results from the lowest number of buttons and doodads possible. I figure your only real tools would be adjusting the morality sliders in the Book of Law and performing certain miracles. The simplest miracles would be visions, how you got followers in the first place. The most complex would be Biblical plagues and Armageddon destruction. All that develops comes from those simple influences.
Additional wrinkles that could be added to the game would be opponent AI gods around the world. For wireless multiplayer, the handhelds could sync every so often. I'm not quite sure how you'd go about preserving gamestate. I love the idea of the persistent world but naturally you can't have a real-time connection between your handheld and your friend's. Maybe a random number hash that would keep both handhelds using precisely the same "random" events, those numbers updated each sync? Player inputs would be traded, new hashes created, and then the handhelds could run in the background for a fixed amount of time between the next sync. Maybe a game rule could be "allow no more than x hrs of real-tme progression between syncs?" That way if you two can't sync for a while you don't run the risk of the game getting away from you.
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#9763 - 08/06/05 01:18 PM
Re: ok lets pool all our ideas for games
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Newbie
Registered: 08/06/05
Posts: 23
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One last thing, about the Book of Laws I mentioned. I'm thinking that you would have a couple categories with sliding scales (say, 1 to 10) to indicate you strongly approve or disapprove of such a thing. Say 10 is approve, 1 disapprove. Anything at the 10 or 1 scale means it is non-negotiable in the religion. Something around a 5 or 6 means that such things could be justified.
Examples:
Faith Reason Evangelism Individuality Violence Sex Stealing Ecology Charity
Christianity (according to Jesus) Faith 10 Reason 8 Evangelism 10 Individuality 10 Violence 1 Sex 5 Stealing 1 Ecology 10 Charity 10
This religion would conquer no territory. In fact, people following these beliefs would be easily conquered by other faiths. However, the conquerers would have a high risk of being converted to the faith.
Christianity (according to Republicans) Faith 10 Reason 1 Evangelism 10 Individuality 10 Violence 10 Sex 1 Stealing 5 Ecology 1 Charity 1
This sort of religion would have poor development of science and the economy. Sexual repression would increase the anger levels of the believers. High violence and evangelism levels lead to war. With stealing at a 5, theft could be easily justified if a matter of faith. Reason is low so there is no governing of religious fervor. Faith is at a 10 so a great many crazy things could be justified. Charity is at a 1 so poverty will be rampant. The discontent levels will breed many heretics who will then be subsequently persecuted by the believers. Everyone is pulling their own way with high individualism so again, a disunity of action.
Islam (according to kooks) Faith 10 Reason 1 Evangelism 10 Individuality 1 Violence 10 Sex 1 Stealing 1 Ecology 1 Charity 1
Lots of expansion through war. Little regard for human life.
Islam (according to moderates) Faith 10 Reason 2 Evangelism 8 Individuality 3 Violence 3 Sex 2 Stealing 1 Ecology 7 Charity 10
Buddhism Faith 5 Reason 10 Evangelism 1 Individuality 5 Violence 1 Sex 5 Stealing 1 Ecology 10 Charity 10
Romanesque Religion Faith 3 Reason 10 Evangelism 1 Individuality 10 Violence 1 Sex 10 Stealing 1 Ecology 10 Charity 10
There probably needs to be one or two more sliders on there. Christian and Muslim fundamentalists are pretty similar in many regards but there are still significant differences on a few areas. "Tolerance" would be a good addition. Probably also "Ends Justify Means".
It would take some balancing to get the behaviors right. Groups like the Amish are highly conformist but use non-violent means of persuasion such as shunning. Groups with similar conformist tendancies but with high violence levels would use more active means of enforcing doctrinaire belief.
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#9765 - 08/07/05 07:47 AM
Re: ok lets pool all our ideas for games
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Newbie
Registered: 08/06/05
Posts: 23
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Quote:
Uh OK... I think there's enough in here to offend everyone. Good luck with that one.
Sacred cows make the best hamburger. What's your primary beef with the idea, that playing God is sacrilegious or that you think a specific faith was characterized unfairly?
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#9766 - 08/18/05 10:05 PM
Re: ok lets pool all our ideas for games
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Anonymous
Unregistered
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Yeh... after the patch up VS they could theroize That GOD civ game Unlike hevan and hell game... which did not have enough features... im not religous.. so i have no concern for other pplz and even if i was... i would be Extremely tolerant of other peoples belifs I wonder.. what if sex was put at 10? and everything? what would that do? would society collapse?
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