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#231157 - 04/16/12 12:25 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: frogboy]
punkieg0 Offline
Newbie

Registered: 04/19/05
Posts: 2
I love the new changes to VV- got me playing again.
One issue I am having is that my game does not appear to pause when I pause it at night. My poor little villagers keep working 24/7. Anyone else having this issue?

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#231158 - 04/16/12 02:13 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: punkieg0]
Hugo2424 Offline
Adviser

Registered: 12/15/11
Posts: 50
Hey um ldw on facebook you said
"We will be watching the game closely and listening to all the fans. We will probably update it very quickly if things are not exactly as we want, or if anything is working incorrectly. "

when will the next update be? Month, week, days?
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#231161 - 04/16/12 05:32 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: Hugo2424]
virtualbrenda Offline
Expert

Registered: 02/27/09
Posts: 159
This is great!

I bought the tech doubler for 99c as long term that will be great for keeping my favorites around.

I love the charm of the first VV series, but can you add the running upgrade to all the iPad games? Even by way of in app purchase.

Thanks LDW. smile

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#231164 - 04/16/12 10:03 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: punkieg0]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Punkie, are you using the following method to pause your game?

In order to stop time and completely pause the game, you must select "Done" on the Options Menu after setting pause to "Yes" and then either quit the game or select Play to return to the main game screen. Leaving the game on the Options or Menu screen does not pause the game.
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#231169 - 04/17/12 01:28 AM Re: Announcing Virtual Villagers: Origins for iOS [Re: Xay]
Annthewhofan Offline
Fan Fiction Enthusiast

Registered: 03/09/07
Posts: 2471
Loc: Northwest, England
Wow I must get this one sounds great
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#231170 - 04/17/12 01:39 AM Re: Announcing Virtual Villagers: Origins for iOS [Re: Xay]
punkieg0 Offline
Newbie

Registered: 04/19/05
Posts: 2
Sure do! At first I thought I must have skipped that step but it does not pause them at all.

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#231174 - 04/17/12 01:44 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: punkieg0]
Hugo2424 Offline
Adviser

Registered: 12/15/11
Posts: 50
I can now see why vv on pc was so popular smile Good job LDW
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#231176 - 04/17/12 10:48 PM Re: Announcing Virtual Villagers: Origins for iOS [Re: punkieg0]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Originally Posted By: punkieg0
Sure do! At first I thought I must have skipped that step but it does not pause them at all.

Punkie, can you walk us through, tap by tap (or swipe by swipe), exactly how you pause the game? We've not seen this in testing, and if we can, we'd like to use your method to test on our devices.
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#231177 - 04/18/12 01:15 AM Re: Announcing Virtual Villagers: Origins for iOS [Re: Xay]
txmom2 Offline
Consigliere

Registered: 02/21/09
Posts: 213
LDW, do you intend to add a board for this game?


Edited by txmom2 (04/18/12 01:16 AM)

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#231179 - 04/18/12 03:10 AM Re: Announcing Virtual Villagers: Origins for iOS [Re: txmom2]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
I will create a forum for it soon; hopefully this week. I've been super busy on other projects. blush

Edit: The new forum is now available here.


Edited by LadyCFII (04/18/12 05:17 PM)
Edit Reason: Added new forum information
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