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#162569 - 07/10/08 07:37 AM
Re: VV Multiplayer
[Re: halidog]
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Consigliere
Registered: 06/17/07
Posts: 236
Loc: CA, USA
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The problem with multiplayer games is how much it costs to run them. Look at this forum. Remember how the whole thing crashed several times right after VV3 came out? That's because the server that hosts the forum couldn't handle that many visitors. I guess you could think of a multiplayer game as being similar to a forum. People have to login to the server, which hosts the multiplayer game, and that is how they connect to other players. A multiplayer game requires many servers. One server couldn't hope to handle that kind of load. Servers cost a lot of money both to purchase and to maintain. You can rent servers, but this generally is both expensive and unreliable. You are basically in the hands of another company, which owns the server, and if something goes wrong you can't do anything but wait for that company to handle it. To OWN a server you first need a place to put it. Those things are HUGE! Then there's the cost of purchasing one. A server costs several thousand dollars. There's just no way this would be profitable for a small game company. Sometimes multiplayer games turn out to be either unprofitable or unmanageable even for huge game companies that can afford to take the loss. 
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#162731 - 07/10/08 07:00 PM
Re: VV Multiplayer
[Re: halidog]
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Legend
Registered: 06/04/08
Posts: 1363
Loc: Right behind you.
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I don't see multiplayer happening, really. Tying all that together, as Tuna mentioned, is no small task. The money to get and maintain the server is the problem, and you may have to maintain that server long after the game is no longer profitable. If that happens, the multiplayer component is nothing but a financial drain. If you cut off the service early because of this, it only makes the company look less professional to gamers.
Unless multiplayer is a major component of the game (FPS, RTS, and MMO games, mostly, with some RPG's thrown in) then the potential gain is often just not worth the risk you're taking, especially if you're not a larger company, and/or you're without the resources to absorb losses like that.
PS: Even a 'friend code' component requires a server to link all the games together, and to store tribe data in case that friend isn't online.
Edited by Lurkily (07/10/08 07:04 PM)
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 Clickity Click! Clickity Click! Heaven help us! Better duck quick! The clicks are horrendous! They attack us with glee! Please help to save us from the Clicks that run free! Poetry by Rockmower.
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#164500 - 07/20/08 09:47 PM
Re: VV Multiplayer
[Re: Lurkily]
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Fan Fiction Enthusiast
Registered: 03/22/08
Posts: 662
Loc: In The Basement
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#164547 - 07/21/08 12:13 AM
Re: VV Multiplayer
[Re: VVMeggie]
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Master
Registered: 04/21/07
Posts: 536
Loc: In my closet... um, can someon...
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How about a multiplayer version that's played on a console, no internet required, system?
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- HappyPlayer  "Never be embarrassed to be easily amused." -HP
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#164570 - 07/21/08 05:37 AM
Re: VV Multiplayer
[Re: HappyPlayer]
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Legend
Registered: 06/04/08
Posts: 1363
Loc: Right behind you.
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Um . . . . . I personally would be way too likely to slap the other person messing with the village in a way I didn't intend.
"Research NOW? You fool! Food is low! We must harvest what remains!" "No, you're the fool! We must research BECAUSE food is low!"
Or something . . .
_________________________
 Clickity Click! Clickity Click! Heaven help us! Better duck quick! The clicks are horrendous! They attack us with glee! Please help to save us from the Clicks that run free! Poetry by Rockmower.
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#164591 - 07/21/08 07:48 AM
Re: VV Multiplayer
[Re: Lurkily]
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Fan Fiction Enthusiast
Registered: 02/23/07
Posts: 2180
Loc: Pennsylvania
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Umm I really do not see that happening ever...
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#164615 - 07/21/08 09:03 AM
Re: VV Multiplayer
[Re: HappyPlayer]
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Consigliere
Registered: 06/17/07
Posts: 236
Loc: CA, USA
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How about a multiplayer version that's played on a console, no internet required, system? Still needs servers. How do you think people connect to each other on consoles? It's all through servers.
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